Fantomon
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On this page
  • Species by Type
  • Starters
  • Aqua
  • Chaos
  • Cosmic
  • Demon
  • Fairy
  • Gunk
  • Mineral
  • Plant
  • Probability of Minting Each Type
  • Probability of Minting each Class
  1. Fantomon Cards

Species, Type, Class

List of all known species

There are 42 Fantomon Species in Generation 1. Each Species belongs to a Type:

Aqua, Chaos, Cosmic, Demon, Fairy, Gunk, Mineral or Plant

Every Fantomon Species has a Class: Relic or Ancient. All but 5 Species in Generation 1 are Relics. There are only 5 Ancients: Shelfy, Kazaaba, Jixpi, Relixia and Grongel. Only Ancient Fantomons can "morph" at level 50.

Species by Type

Starters

  • Larik (Aqua Starter)

  • Gretto (Chaos Starter)

Aqua

  • Exotius

  • Waroda

  • Flamphy

  • Buui

  • Jilius

  • Octmii

  • Starfy

  • Luupe

  • Milius

  • Shelfy (Ancient)

Chaos

  • Ephisto

  • Kazaaba (Ancient)

Cosmic

  • Xatius

  • Tapoc

  • Slusa

  • Cosmii

Demon

  • Decro

  • Merich

  • Zeepuu

Fairy

  • Huffly

  • Munsa

  • Fenii

  • Fleppa

  • Mii

  • Jixpi (Ancient)

Gunk

  • Kaibu

  • Koob

  • Woobek

  • Googa

  • Piniju

  • Gubba

  • Belkezor

Mineral

  • Meph

  • Relixia (Ancient)

Plant

  • Shrooto

  • Sphin

  • Rooto

  • Icaray

  • Brutu

  • Grongel (Ancient)

Probability of Minting Each Type

Type
# Species
Mint Probability

Aqua

10

32%

Chaos

2

3.2% (halved from 6.4%)

Cosmic

4

3.2% (quartered from 12.8%)

Demon

3

9.6%

Fairy

6

4.8% (quartered from 19.2%)

Gunk

7

22.4%

Mineral

2

1.6% (quartered from 6.4%)

Plant

6

19.2%

How were each of these probabilities calculated? 3.2% was first allocated to each Species. So, for Aqua (with 10 species) 3.2%*10 = 32% chance to mint an Aqua. Then, certain rare Species (Chaos, Cosmic, Fairy and Mineral) had their probabilities halved or quartered. All base probabilities for Types add up to 96%, and the remaining 4% is allocated based on your Trainer's Class and Homeworld. See Trainer Card Impact on Fantomon Mint for more information.

Probability of Minting each Class

Class is rolled as follows:

  • Once a Type is rolled, a Class is rolled based on that Type

  • Of course, if Type has no Ancients, then Relic is chosen

  • If Type does have an Ancient, then Class is rolled as follows:

    • Base chances are: 84% Relic, 4% Ancient

    • The remaining 12% is allocated based on Trainer Class, Homeworld and Rarity

    • Chances to roll an Ancient after rolling Aqua Type is divided by 5

    • Chances to roll an Ancient after rolling Plant Type is divided by 3

These tweaks for Aqua and Plant were implemented because with so many Species in those Types, each Species is already allocated a low percentage, so the 1 Ancient in that Type would end up with similar roll % as the other Species of that Type.

PreviousMintingNextSpecies Base Stats

Last updated 3 years ago

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