Species, Type, Class
List of all known species
There are 42 Fantomon Species in Generation 1. Each Species belongs to a Type:
Aqua, Chaos, Cosmic, Demon, Fairy, Gunk, Mineral or Plant
Every Fantomon Species has a Class: Relic or Ancient. All but 5 Species in Generation 1 are Relics. There are only 5 Ancients: Shelfy, Kazaaba, Jixpi, Relixia and Grongel. Only Ancient Fantomons can "morph" at level 50.
Species by Type
Starters
Larik (Aqua Starter)
Gretto (Chaos Starter)
Aqua
Exotius
Waroda
Flamphy
Buui
Jilius
Octmii
Starfy
Luupe
Milius
Shelfy (Ancient)
Chaos
Ephisto
Kazaaba (Ancient)
Cosmic
Xatius
Tapoc
Slusa
Cosmii
Demon
Decro
Merich
Zeepuu
Fairy
Huffly
Munsa
Fenii
Fleppa
Mii
Jixpi (Ancient)
Gunk
Kaibu
Koob
Woobek
Googa
Piniju
Gubba
Belkezor
Mineral
Meph
Relixia (Ancient)
Plant
Shrooto
Sphin
Rooto
Icaray
Brutu
Grongel (Ancient)
Probability of Minting Each Type
Aqua
10
32%
Chaos
2
3.2% (halved from 6.4%)
Cosmic
4
3.2% (quartered from 12.8%)
Demon
3
9.6%
Fairy
6
4.8% (quartered from 19.2%)
Gunk
7
22.4%
Mineral
2
1.6% (quartered from 6.4%)
Plant
6
19.2%
How were each of these probabilities calculated? 3.2% was first allocated to each Species. So, for Aqua (with 10 species) 3.2%*10 = 32% chance to mint an Aqua. Then, certain rare Species (Chaos, Cosmic, Fairy and Mineral) had their probabilities halved or quartered. All base probabilities for Types add up to 96%, and the remaining 4% is allocated based on your Trainer's Class and Homeworld. See Trainer Card Impact on Fantomon Mint for more information.
Probability of Minting each Class
Class is rolled as follows:
Once a Type is rolled, a Class is rolled based on that Type
Of course, if Type has no Ancients, then Relic is chosen
If Type does have an Ancient, then Class is rolled as follows:
Base chances are: 84% Relic, 4% Ancient
The remaining 12% is allocated based on Trainer Class, Homeworld and Rarity
Chances to roll an Ancient after rolling Aqua Type is divided by 5
Chances to roll an Ancient after rolling Plant Type is divided by 3
These tweaks for Aqua and Plant were implemented because with so many Species in those Types, each Species is already allocated a low percentage, so the 1 Ancient in that Type would end up with similar roll % as the other Species of that Type.
Last updated